The world of Dawn of the Ages (DoA) is home to areas both stock and custom. With time the former are disappearing, but we can expect to keep a few of the better areas around for those who come from different worlds and want some familiarity coming here. DoA has three home towns with plans from which to start one's life: Midgaard, Belarion and Keishi. There are other cities besides.
At the bottom of this webpage we provide a partial list of the areas we have on DoA. There are numerous quests to be found in these places.
The venerable city of Midgaard is a DIKU standard. Dawn of the Ages (DoA) has kept the city as close as possible to the original, adding some temples within and trails without, making the transition to DoA as easy as possible for players from other worlds. We provide a general map of the city in the link below.
The city of Belarion forms the center of the lands of Belarion. The city and its surroundings are rich in characters and in quests, and provide a springboard to the rest of the world. Found east of New Thalos, the city is one of two hometowns on Ayreon, but can be reached by boat over the Dragon Sea.
Keishi is the capital city of the continent Seichi. It harbours not only the imperial palace and the main temple of the city patroness Daghyld, it also provides, on the outskirts and slums, a breeding pit for those usually being outcasts from society.
Home to the clan of Callador, the city of Korum is a heavily guarded fortress rising south of the forests of Miden'nir. It provides a buttress for the lands to the north against the orcs and cave trolls to its south, and as a check on the power of wizards who attempt to overtake the world.
Udgaard lies in the mountains north of Midgaard. An old city, its populace tends to evil ways, thievery and assassination and sacrifice. Only the hidden halls of the Underdark are thought to be worse.
Rising above the shifting dunes of the Sands of Sorrow, the city of New Thalos is the gateway to the world, connecting the merchant routes running through Midgaard and all lands west with the sea routes to Belarion and the islands of Ishikawa. Its populace is a holy people, filled both with religious awe and base superstition, rules over by a Sultan decnded from kings of old.
The Ancient Woods Judge Tunnels The Arena The Keep of Mahn-Tor The Astral Plane The Keep of the Warlock The Battlefield of Sekigahara Land of the Rising Sun Belarion Losengrad The Carnival Miden'nir The Casino Midgaard Castle Stormcloud Midgaard Temple Road The Caves of the Orcs The Misty Woods Cavern of Heroes Mordor The Circle Of Magic Moria City of Korum New Thalos Dangerous Neighborhood The Northern Mountains Darathorn's Pit Ofcol Dark Mountain Old Marsh Dark Tower Old Thalos Dark Woods Olympus Desert of Khanae Parlanor Dhagholog's Temple The Plains North of Midgaard Dragon Sea The Plains of Sekigahara Elemental Canyon The Plains of Udgaard Emerald Forest The Red Beer Inn The Fisher Village of Ishikawa The Santa Anna The Forest Road The Schaffenfest Fortress Ishikawa The Sewers The Frozen Wastes Shamrock's Cafe Goblin Stronghold The Shire Goblin Village The Temple of Anue The Halls of Clan Antheum The Temple of Daghyld The Halls of Clan Callador The Temple of Morruin The Halls of Clan Judges The Temple of Oonouyugh The Halls of Clan Lokatar The Temple of Sscis The Halls of Clan Ofcol The Temple of Shorkam The Halls of Clan Pentacle Temple of Wyome The Halls of Clan Tarealen The Tower of Training Haon Dor Trollslayer Stronghold Haven Lake UnderDark High Tower of Sorcery Velenia The Isle of Bon Lon Vale of Shadows The Isle of Sogon The Windmill