Warriors
Warriors make their way in the world by the strength of their muscles and the swiftness of their swords. They are experts with weapons and often are masters of strategy. The principal attribute of a warrior is strength, as he needs to lift and use his weapons and carry the weight of his armor for long periods. Good scores in dexterity and constitution also are desirable.
Below we list the various career paths a warrior may take.
Amazon
Women who have separated their lives from the male-dominated human society, Amazonian tribes tend to live in the wilderness. They either kill men on sight, or use them to their own ends. Men are cattle to them. Amazons have some knowledge about the woods, and are very quick and agile. They recruit their members from warrior and rogue females. It is also rumored that shamans join their ranks.
Skills/Spells
Acrobatics Camouflage Direction Sense
General Perception Herbs Horsebreaking
Jugular Slice Loudless Marathon
Read Tracks Riding Set Traps
Skinning Trip Tripwire
Warcry
Assassin
Assassins are hired killers, thorough professionals who are expert fighters. They are expert in the use of a wide variety of weapons, and are trained to a far higher level than most warriors, footpads and other petty killers. They are also skilled in the use of poisons and the construction of traps. These skills are for hire to the highest bidder, and it is not unknown for assassins to be employed by two warring factions to assassinate the leaders of both sides. In Ayreon the assassin is one of the most potent tools in the armories of warring families, governments and religious bodies.
Skills/Spells
Assassinate Cast Critical Strike
Deadly Venom Faerie Fire Hide
Invisibility Locate Person Martial Arts
Mathan Set Traps Spikehole
Stalk Strangle Surveillance
Sword Tripwire Use Poison
Barbarian
The barbarian is perhaps the most common fantasy-fiction archetype. Powerfully built, immensely strong, and clad in furs and skins, the barbarian often is seen as a muscle-bound bully. However, barbarians are more than that. They arrive from some distant, primitive land where people must still fight the environment at every turn just to survive. Playing a barbarian is all about working the mystique of a primitive culture into a more 'civilized' world.
Skills/Spells
Climbing Decapitate Drug Tolerance
Eaglesight Jumping Loudless
Rage Read Tracks Running
Skinning Smash Door Tornadokick
Weaponsmastery Wreckage
Gladiator
The gladiators are the typical fighters participating in combat practised on a professional base. They fight to fight, not to kill. Combat is their livelihood and there is no weapon, no dirty trick in a fight they would not know of. Having learned all basic styles of combat and later on excelling in the fields of weapons and even gathering knowledge on how to hit an opponent, the gladiator is a true brave warrior. Nonetheless the gladiators have one drawback: They do not rely on defences or tactics. This does include that they refuse to use any form of shield. Actually some do, but their unpractised use of the tool of defence could be compared to a wizard's kind of grip. Ferocious and dangerous to the point of all-out attack it is their way to quickly cut the opponent into pieces with whatever weapon they find in their reach.
Skills/Spells
Blind Fighting Brawling Critical Strike
Deadlock Dirt Kick Exotic
Headbutt Martial Arts Presence
Riposte Ropemastery Two Weapon Combo
Weaponsmastery Whip
Mercenary
Legends basic hero, the roamer of battlefields, soldier for payment all these are synonyms for the sword for hire, the warrior of the land. The mercenary is the most common warrior type to be found among human-like races. His prowess and knowledge of battle are surpassed by very few people and his great experience collected in long and hazardous wars makes the higher levels of his class most deadly enemies... Eventually, however the wiser ones realise that there is no crock of gold for the hired fighter, and so they turn to adventuring for variety, or in search of greater, unearthly rewards.
Skills/Spells
Brawling Climbing Cook
Critical Strike Decapitate Dirt Kick
Doom Exotic Riposte
Second Aid Shield Bash Swarm
Warfare Weaponsmastery
Monk
Masters of the arts of combat and meditation. Monks are fighting castes of certain religious orders. They must have joined a religion to develop the full potential of their powers. But even without they are awesome, disciplined fighters who have developed unique and deadly techniques of battle. Their styles are different to the mundane warriors weaponsmastery, and their hardening meditations are barely comparable with clerical defensive magic, yet it is this uniqueness which makes them such a threat. A monk can choose from an array of fighting styles one of which he seeks to perfect in his lifetime. Monks have also access to blunt weaponry as the flail or staff, and to such dreaded tools which are referred to as exotic weaponry. A master of his technique is a marvel to behold and deadly an opponent.
Skills/Spells
Acrobatics Cast Cleansing
Critical Strike Diagnostics Fighting Style
Healing Inner Strength Iron Body
Martial Arts Mathan Meditation
Music Sing Strangle
Throw
Noble
To be one of the ruling classes seems to the ordinary citizen of Ayreon to grant the right to live a life removed from the cares and struggles of ordinary men. Nobles control the land, and many have had sense to involve themselves in matters of commerce, in competition with bankers and financiers. However the younger noble families frequently have to fend for themselves when their elder brothers take over the family fortune and estates, since one of the major preoccupations of the noble class seems to be to cause harm to other members, even to those from one's own family. Many disinherited nobles turn to military life or adventuring for excitement, certainly, but many more do so because they wouldn't know what else to do. Certainly none of them would lower themselves to practice a trade, and a few tolerate the boredom of study for an academic profession. They see war as a great and glorious game, and they view getting drunk, insulting commoners and wrecking restaurants in much the same light. Nobles tend to have a short attention span, an irritating accent and an unfailing ability to rub lesser mortals up the wrong way, but they nearly always manage to sail through life almost unscathed owing to a combination of luck and the deference which their free-spending manner tends to generate in tradesmen.
Skills/Spells
Aristocracy Bribery Cast
Charge Cleansing Combat Tactics
Court Magician Diagnostics Heraldry
Honour Guard Mathan Riding
Riposte Second Aid Shield Bash
Shield Block Swarm Weaponsmastery
Outlaw
Outlaws are a bunch having invoked the wrath of society upon them. It is not necessarily the city they are found in, where their dubious 'career' started. Having fled their kin for one or the other reason, outlaws become experts at surviving on their own. They gain abilities to escape the clutches of the law and receive abilities making them better brawlers, a mixture of thief, warrior and a tiny part of a ranger. Combining these three professions' lesser abilities enables the outlaw to survive. As he is despised by his people, shopkeepers of the same race will not serve the outlaw, likewise justice seldom is in favour of this kind of person and all common folk view the outlaw not only with disrespect but with a certain reservation. You do not trust a person that cannot be trusted.
Skills/Spells
Brawling Camouflage Crack Shot
Drug Tolerance Peek Ropemastery
Second Aid Set Traps Shield Block
Slingtrap Spikehole Strangle
Tarnish Waylay Weaponsmastery
Whip
Samurai
Samurais are highly trained warriors with a great sense for the benefit of meditational preparation and devotion to a task. Their kenjitsu abilities are only available to them when in a special state of mind. Their honour also allows them often enough to seek only one way out of a situation, seppuko, a traditional and very ceremonial form of suicide. Since many of the samurai skill rely heavily on the dexterity and quickness of its user, a low total weight of carried items is of great importance!
Skills/Spells
Bladewhirl Butterfly Combat Spirit
Fifth Attack Inner Peace Iron Skin
Kenjitsu Kiai Kirijitsu
Martial Arts Meditation Riding
Seppuko Tiger
Trollslayer
The Dwarven Trollslayer is an illustration of the strange personal
psychology that dooms young Dwarves to short and violent lives. Dwarves
who have been disgraced, crossed in love or otherwise shamed (which may
well be entirely in their own imagination) will abandon conventional
Dwarven society and go to seek death, hunting down the most ferocious
beasts. Most of them die fairly quickly, but those few who survive become
members of the strange cult of Trollslayers. Trollslayers exist only to
die, and by doing so redeem whatever disgrace they suffered in the past
(and into which it is neither polite nor wise to enquire). They court
death by deliberately seeking uneven battles - going alone into Goblin
Strongholds is one example. Trolls are considered the ideal opponents,
because the Dwarf's death is almost a certainly. Trollslayers can be
recognised easily by their hair, which is typically spiked and dyed
orange, and the many tattoos which cover their bodies. They also favour
exotic jewellery, such as earrings and nose rings. They spend a great
deal of their time boasting of their exploits and showing off their many
scars, and often indulge of overeating, fasting, and excessive consumption
of stimulants.
"Retreat? RETREAT? You have a lot to learn, boy. If you get through this
alive I'll kill you myself"
- Gilgamesh, preparing for battle with Aclam the Watcher
Note: This career open to mountain dwarves and chaos dwarves only.
Skills/Spells
Archenemy Critical Strike Decapitate
Dirt Kick Drug Tolerance Exotic
Frenzy Read Tracks Shield Bash
Strength Tattoo Tracking
Weaponsmastery Whip