#AREA shamrockCafe.are~ Shamrock's Cafe~ { ALL } Anasadi Shamrock's Cafe~ 1 32000 Shamrock's Cafe is a small restaraunt and bar found along the forest trail west of Midgaard. Shamrock's is open for business twenty-hour hours a day, and they'll be happy to serve anyone who stops by. Shamrock's Cafe is an area for builders. It details many of the things they can implement in their areas, and gives them a live demonstration of the area as found on the web. Here's the breakdown of Shamrock's Cafe: MOBILES: VNUMS: 1-100 TYPE: REGULAR VNUMS: 101-200 TYPE: ATMOSMOB VNUMS: 201-300 TYPE: ENCOUNTERS OBJECTS: VNUMS: 1-100 TYPE: REGULAR VNUMS: 101-200 TYPE: ROOM VNUMS: 201-300 TYPE: ENCOUNTERS ROOMS: VNUMS: 1-21 A map of the area is as follows: 20 - 18 - 19 | | 17 - 16 | | 13 - 14 - 15 | | 12 - 11 + 06 - 07 + / 04 - 05 09 + 08 | | / 03 - 02 10 | 01 + :71:6003 #MOBILES #1 shamrock halfling male humanoid~ Shamrock~ Shamrock is here keeping watch over things. ~ Short even for a halfling, Shamrock is a cheerful fellow, always smiling and greeting old and new friends (and customers) alike. He is not a terribly attractive fellow, possessing a connecting pair of hairy brows, a bulbous nose, pock-marked cheeks, and a pair of unkempt muttonchops to match the rest of his dark, dirty curls. Still, his looks do not seem to bother him, and he's quick to greet even the most pretentious of clients. ~ halfling~ BGSVci V -300 0 15 0 3d9+208 3d9+208 2d6+3 punch -2 -2 -2 -2 FKp A 0 0 stand stand male 50 0 0 medium 0 T act mShamrockCafeShamrockRub hands together in greedy anticipation~ T greet mShamrockCafeShamrockGreet 100~ T hour mShamrockCafeShamrockBedtime 23~ T hour mShamrockCafeShamrockSleep 3~ T hour mShamrockCafeShamrockWakeup 7~ qui 100 D #yShamrock yells 'Arrrrgh!!'#n~ R Sscis~ profession rogue career assassin #2 shamrock shapeshifter grey humanoid~ the grey humanoid~ A short, grey humanoid is standing here, deep in thought. ~ The humanoid is very non-descript, because, while he has many features common to humanoids, like arms, legs, a neck, and so forth, these features lack any fine detail. The creature is head to toe grey, a light shade of grey which is neither scaley nor smooth. It is hairless, and earless, and has two small holes where its nose should be. It possesses deep-set, dark eyes that have no pupils, and a lipless mouth, which is small and seems incapable of expression. The creature is short, no taller than a dwarf, and is as bulky as a halfling. ~ shapeshifter~ BGSVci V -300 0 15 0 3d9+208 3d9+208 2d6+3 punch -2 -2 -2 -2 FKp A 0 0 stand stand none 50 0 0 medium 0 T act mShamrockCafeShapeshifterRub hands together in greedy anticipation~ T greet mShamrockCafeShapeshifterGreet 100~ T hour mShamrockCafeShapeshifterLeave 2~ qui 100 D #yThe shapeshifter yells 'Arrrrgh!!'#n~ R Sscis~ profession rogue career assassin #3 waitress human female~ the waitress~ A waitress stands nearby, filling orders given by her customers. ~ Despite the grease on her apron and the red wine staining her dress, the waitress continues to maintain a cheerful attitude. She has her hair tied back in a bun, revealing the entirety of her face -- the rosiness of her cheek, the dimple in her smile, the twinkle in her eye. She maintains these qualities despite the challenge of serving many customers at once. When you are ready, she'll be here to serve you, too. ~ human~ BGi 0 0 0 8 0 2d7+96 2d7+96 1d7+2 punch 3 3 3 3 0 A 0 0 stand stand female 30 0 0 medium 0 #4 waitress human female~ the waitress~ A waitress stands nearby, filling orders given by her customers. ~ Despite the grease on her apron and the red wine staining her dress, the waitress continues to maintain a cheerful attitude. She has her hair tied back in a bun, revealing the entirety of her face -- the rosiness of her cheek, the dimple in her smile, the twinkle in her eye. She maintains these qualities despite the challenge of serving many customers at once. When you are ready, she'll be here to serve you, too. ~ human~ BGi 0 0 0 8 0 2d7+96 2d7+96 1d7+2 punch 3 3 3 3 0 A 0 0 stand stand female 30 0 0 medium 0 #5 waitress human female~ the waitress~ A waitress stands nearby, filling orders given by her customers. ~ Despite the grease on her apron and the red wine staining her dress, the waitress continues to maintain a cheerful attitude. She has her hair tied back in a bun, revealing the entirety of her face -- the rosiness of her cheek, the dimple in her smile, the twinkle in her eye. She maintains these qualities despite the challenge of serving many customers at once. When you are ready, she'll be here to serve you, too. ~ human~ BGi 0 0 0 8 0 2d7+96 2d7+96 1d7+2 punch 3 3 3 3 0 A 0 0 stand stand female 30 0 0 medium 0 #6 cook sam human male~ the cook~ A cook is preparing meals and serving drinks for the cafe. ~ The cook is something of a burly man, barrel chested and sporting a three- day-old beard. He wears his red hair short except for the bangs, which cover his eyes. He doesn't say much, and his movements are slow, but he just fast enough and talkative enough to keep up with the nonstop orders coming his way. ~ human~ BGci 0 0 0 9 0 2d6+110 2d6+110 1d8+2 punch 2 2 2 2 0 A 0 0 stand stand male 20 0 0 medium 0 T hour mShamrockCafeSamWork 5~ T hour mShamrockCafeSamRalphCheck 19~ T reset mShamrockCafeSamRalphReset 100~ T speech mShamrockCafeSamLeave See you tomorrow, Sam.~ #7 cook ralph human male~ the cook~ A cook is preparing meals and serving drinks for the cafe. ~ The cook is a lanky chap, with just enough skin and muscle to cover the skeleton inside. His is a wolfish appearance, his face having a long nose, narrow eyes, high cheek bones, and thin lips. He's fairly busy with his duties, too busy to notice you eyeing him, and opens his mouth only when barking out ready orders. ~ human~ BGci 0 0 0 9 0 2d6+110 2d6+110 1d8+2 scratch 2 2 2 2 0 A 0 0 stand stand male 20 0 0 medium 0 T hour mShamrockCafeRalphWork 17~ T hour mShamrockCafeSamRalphCheck 7~ T reset mShamrockCafeSamRalphReset 100~ T speech mShamrockCafeRalphLeave See you tonight, Ralph.~ #8 hermit old man human male~ the hermit~ An old man sits here, cooking over the fire and listening to the woods. ~ The hermit is a disheveled sort, with ratty, grey hair and a long, scraggly beard. He is unwashed, and smells little better than a freshly used out- house. Hmmm. There's something in his countenance, especially that sharp, silver-colored eye of his, that belies something beneath the layers of filth and odor that cover his body. ~ human~ BGci 0 0 0 10 0 2d7+121 2d7+121 2d4+2 slap 1 1 1 1 0 A 0 0 stand stand male 20 0 0 medium 0 T give mShamrockCafeHermitQuestComplete :283:4~ T random mShamrockCafeHermitRandom 2~ T speech mShamrockCafeHermitQuest quest~ #9 deer young fawn mammal~ the young deer~ A young deer is nibbling at the leaves on the ground. ~ The fawn chews on the grass seemingly without a care in the world. The deer looks barely weaned, and still retains part of the spotted coat it had as a babe. ~ deer~ GH 0 0 0 6 0 2d7+71 2d7+71 1d7+1 bite 4 4 4 4 0 0 0 0 stand stand either 0 0 0 medium 0 T random mShamrockCafeFawnRandom 2~ #10 deer doe female mammal~ the small doe~ A small doe is looking around as she chews her cud. ~ The doe is a nervous type, its head moving at every sound it perceives as a threat. And with good reason: its soft, light brown coat would make a fine addition to any hunter's (or hunter's wife's) closet. ~ deer~ G 0 0 0 8 0 2d7+96 2d7+96 1d7+2 chomp 3 3 3 3 0 0 0 0 stand stand female 0 0 0 medium 0 T random mShamrockCafeDoeRandom 2~ #11 rabbit bunny mammal~ the rabbit~ A large rabbit is busy chewing and sniffing at the ground. ~ The grey-furred rabbit seems partial to flower petals, as evidenced by the mass of colors hanging from between its lips. As it chews it inches forward, sniffing at the ground and selecting more delicious morsels to eat. ~ rabbit~ G 0 0 0 5 0 2d6+60 2d6+60 1d6+1 charge 5 5 5 5 0 0 0 0 stand stand either 0 0 0 small 0 T random mShamrockCafeRabbitRandom 2~ #101 atmospheric mobile~ an atmospheric mobile~ ~ A mobile stands here, providing atmosphere. ~ atmosmob~ BGVswxz 0 0 0 60 0 50d10+10000 50d10+10000 8d6+28 punch -30 -30 -30 -30 0 0 0 0 stand stand none 0 0 0 medium 0 T random mShamrockCafeAtmosmobRandom01 2~ #102 atmospheric mobile~ an atmospheric mobile~ ~ A mobile stands here, providing atmosphere. ~ atmosmob~ BGVswxz 0 0 0 60 0 50d10+10000 50d10+10000 8d6+28 punch -30 -30 -30 -30 0 0 0 0 stand stand none 0 0 0 medium 0 T random mShamrockCafeAtmosmobRandom02 2~ #103 atmospheric mobile~ an atmospheric mobile~ ~ A mobile stands here, providing atmosphere. ~ atmosmob~ BGVswxz 0 0 0 60 0 50d10+10000 50d10+10000 8d6+28 punch -30 -30 -30 -30 0 0 0 0 stand stand none 0 0 0 medium 0 T random mShamrockCafeAtmosmobRandom03 2~ #104 atmospheric mobile~ an atmospheric mobile~ ~ A mobile stands here, providing atmosphere. ~ atmosmob~ BGVswxz 0 0 0 60 0 50d10+10000 50d10+10000 8d6+28 punch -30 -30 -30 -30 0 0 0 0 stand stand none 0 0 0 medium 0 T random mShamrockCafeAtmosmobRandom04 2~ #105 atmospheric mobile~ an atmospheric mobile~ ~ A mobile stands here, providing atmosphere. ~ atmosmob~ BGVswxz 0 0 0 60 0 50d10+10000 50d10+10000 8d6+28 punch -30 -30 -30 -30 0 0 0 0 stand stand none 0 0 0 medium 0 T random mShamrockCafeAtmosmobRandom05 2~ #201 deer young fawn mammal~ the young deer~ A young deer is nibbling at the leaves on the ground. ~ The fawn chews on the grass seemingly without a care in the world. The deer looks barely weaned, and still retains part of the spotted coat it had as a babe. ~ deer~ GH 0 0 0 6 0 2d7+71 2d7+71 1d7+1 bite 4 4 4 4 0 0 0 0 stand stand either 0 0 0 medium 0 T random mShamrockCafeFawnRandom 2~ #202 deer doe female mammal~ the small doe~ A small doe is looking around as she chews her cud. ~ The doe is a nervous type, its head moving at every sound it perceives as a threat. And with good reason: its soft, light brown coat would make a fine addition to any hunter's (or hunter's wife's) closet. ~ deer~ G 0 0 0 8 0 2d7+96 2d7+96 1d7+2 chomp 3 3 3 3 0 0 0 0 stand stand female 0 0 0 medium 0 T random mShamrockCafeDoeRandom 2~ #203 rabbit bunny mammal~ the rabbit~ A large rabbit is busy chewing and sniffing at the ground. ~ The grey-furred rabbit seems partial to flower petals, as evidenced by the mass of colors hanging from between its lips. As it chews it inches forward, sniffing at the ground and selecting more delicious morsels to eat. ~ rabbit~ G 0 0 0 5 0 2d6+60 2d6+60 1d6+1 charge 5 5 5 5 0 0 0 0 stand stand either 0 0 0 small 0 T random mShamrockCafeRabbitRandom 2~ #204 fox mammal~ the fox~ A fox is sniffing the area for a meal. ~ It's a rather curious animal, always sniffing a spot, darting to a new spot, sniffing again, raising its head and looking around, sniffing, and so on. He seems to be after something, but he's nowhere near starvation: his healthy, grey coat may bring a fair price at the right furrier. ~ fox~ G 0 0 0 7 0 2d6+85 2d6+85 1d8+1 bite 4 4 4 4 0 0 0 0 stand stand either 0 0 0 small 0 T random mShamrockCafeFoxRandom 2~ #205 drunk human man male~ the drunk~ A man is wobbling around, humming a cheerful tune. ~ He looks as though he's had a bit too much to drink. His cheeks and nose are flushed and he wears a permanent smile -- at least he's a happy sort of drunk. He sways to and fro as he walks, coming close at moments to falling to his knees, but he manages to stay on his feet, and he hums a familar, cheerful tune as he goes. ~ human~ G 0 0 0 7 0 2d6+85 2d6+85 1d8+1 punch 4 4 4 4 0 0 0 0 stand stand male 0 0 0 medium 0 T random mShamrockCafeDrunkRandom 2~ #206 goblin scout male~ the goblin scout~ A goblin is wandering around, looking carefully at everything he sees. ~ He's a minor sort of goblin, short and ugly even by goblin standards, with greyish-green skin and the various warts, tattoos, scars, and other traits of his kind. While he'll win no beauty pageant, his actions indicate a fair amount of intelligence in that skull of his, skulking around, sniffing the air, listen for sound, observing closely everything he walks over or picks up. It would seem he is looking for something... ~ goblin~ CGT 0 -350 0 8 0 2d7+96 2d7+96 1d7+2 punch 3 3 3 3 0 0 0 0 stand stand male 0 0 0 medium 0 T random mShamrockCafeGoblinRandom 2~ #0 #OBJECTS #1 shirt green clothing object~ a long-sleeved green shirt~ A green shirt with long sleeves lies crumpled in a pile here.~ cotton~ clothing 0 ADz 0 0 0 0 0 1 7 50 P E shirt green clothing object~ The shirt is a dark green color and is fairly clean. Its long sleeves are ruffled, and close at the wrists with small, wooden buttons. These same buttons also line the front of the shirt. ~ #2 breeches blue cotton clothing object~ some blue cotton breeches~ A pair of blue cotton breeches sits here.~ cotton~ clothing 0 AFz 0 0 0 0 0 1 15 65 P E breeches blue cotton clothing object~ Less thin than a comparable pair of jeans and slightly more comfortable, the breeches cover everything from the waist on down halfway past the calves. They are in good shape, and should last its owner a fair time. ~ #3 boots soft leather clothing object~ some soft leather boots~ A pair of soft leather boots rests here.~ soft leather~ clothing 0 AGz 0 0 0 0 0 1 20 70 P E boots soft leather clothing object~ These boots have seen many miles. They are mid-ankle high, their necks folded over, and are made from a soft, light brown leather. They are heavily scuffed at the toe, and are frosted in dirt, but have no holes in them, and would be of use over long trips. ~ #4 onyx amulet snake jewelry object~ an onyx amulet~ An onyx amulet with a small snake inscribed in its center lies here.~ onyx~ jewelry 0 ACz 0 0 0 0 0 5 3 550 P E onyx amulet snake cobra jewelry object~ The chain of the amulet is made of a light, greyish metal, which connects to and clasps a coin-sized piece of onyx. The onyx has been rounded and smoothed, and etched in its middle is the figure of a snake, a cobra to be exact, coiled, hooded, and ready to strike. ~ #5 dress green clothing object~ a light green dress~ A dress made of a light green fabric lies here.~ cotton~ clothing 0 ADz 0 0 0 0 0 1 10 85 P E dress green clothing object~ The dress is made from a heavy material, made, likely, for work-related duties. It is entirely green, a yellowish shade of green, and buttons up in the back. The sleeves of the dress are short, as is its collar, and when worn, it covers the body just to above the knees. ~ #6 apron yellow clothing object~ a yellow apron~ A long, yellow apron sits in a pile here.~ cotton~ clothing 0 ALz 0 0 0 0 0 1 5 30 P E apron yellow clothing object~ Where it had once been a bright yellow, the color of the apron has faded under the browns and greys of foods, spills, and clean-ups. The apron is still yellow, however, and despite its many uses, it is still very serviceable. ~ #7 shoes black mary janes clothing object~ a pair of Mary Janes~ A pair of shiny black shoes rests here.~ hard leather~ clothing 0 AGz 0 0 0 0 0 1 10 55 P E shoes black mary janes clothing object~ The shoes have low heels and are rounded at the toes. They are made of a shiny black patent leather which, unless polished daily, will quickly grow dull if worn often. Over the shoe is a black leather strap, fitted with a single silver buckle, which fits onto a similar, smaller strap on the side. ~ #8 tray wood object~ a tray~ A small, round tray lies here.~ elm~ trash 0 AOz 0 0 0 0 0 1 5 20 P E tray wood object~ The top of the tray is fitted with a layer of cork, which should prevent slippage by any items on its top. The tray can fit up to seven regular- sized glasses. ~ #9 hairpin silver jewelry object~ a silver hairpin~ Someone dropped a tiny, silver hairpin here.~ silver~ jewelry 0 AEz 0 0 0 0 0 1 2 400 P E hairpin silver jewelry object~ The hairpin can easily fit in the palm of a hand, and is of a bright silver color glittering with reds, blues, and purples over the surface. ~ #10 charm bronze swans jewelry object~ a bronze charm~ A bronze charm with tiny swans on it rests here.~ bronze~ boat 0 AMz 0 0 0 0 0 1 3 120 P E charm bronze swans jewelry object~ The charm is made simply from bronze. Attached to chain which forms the charm are seven tiny bronze swans, six of them in a sit-and-swim position, and the one in the center in the midst of flight. ~ #11 hat white pleated clothing object~ a white pleated hat~ A tall, white hat stands here.~ paper~ clothing 0 AEz 0 0 0 0 0 1 1 10 P E hat white pleated clothing object~ The hat is unusable for all jobs but one: that of cook. The hat is made of paper, is cylindrical in shape and unusually tall, and is pleated wide all around. It is good for keeping away hair from one's face, but not much else. ~ #12 shirt grey gray clothing object~ a grey shirt inscribed with a tag~ A grey, short-sleeved shirt lies crumpled here.~ cotton~ clothing 0 ADz 0 0 0 0 0 1 8 45 P E shirt grey gray clothing object~ The shirt used to be white, but is now grey from many years of use. Its sleeves are short, and it lacks a collar, and it is tied around the middle with a long strap made of the same material. There is a tag on its left breast, which reads in blue letters, "Sam". ~ #13 shirt grey gray clothing object~ a grey shirt inscribed with a tag~ A grey, short-sleeved shirt lies crumpled here.~ cotton~ clothing 0 ADz 0 0 0 0 0 1 8 45 P E shirt grey gray clothing object~ The shirt used to be white, but is now grey from many years of use. Its sleeves are short, and it lacks a collar, and it is tied around the middle with a long strap made of the same material. There is a tag on its left breast, which reads in blue letters, "Ralph". ~ #14 pants grey cotton clothing object~ some grey pants~ A pair of grey cotton pants rests in a pile here.~ cotton~ clothing 0 AFz 0 0 0 0 0 1 14 55 P E pants grey cotton clothing object~ Years of use have turned these once-virgin white pants into a dingy color of grey. They are still useful, however, if one wants to cover up one's legs. ~ #15 shoes black leather work clothing object~ some black leather work shoes~ A pair of black leather work shoes relax here.~ soft leather~ clothing 0 AGz 0 0 0 0 0 1 10 45 P E shoes black leather work clothing object~ They aren't the cleanest things you've ever seen, but the shoes will manage to cover the feet when worn. They are made of black leather, made lighter by the thin layer of grease and spots of other liquids covering it, and are tied together with thin, black leather strings. ~ #16 rags clothing object~ some rags~ A pile of filthy rags lies here.~ hemp~ clothing 0 ADz 0 0 0 0 0 1 20 5 P E rags clothing object~ These rags once may have been a large tunic or similar garment, but now they are little more than food for moths. ~ #17 sandals clothing object~ some open-toed sandals~ Someone left their sandals here.~ soft leather~ clothing 0 AGz 0 0 0 0 0 1 10 25 P E sandals clothing object~ The sandals are pieces of soft leather nailed into similarly-shaped pieces of wood. A leather strap has been placed over each sandal to keep the feet secure within. ~ #18 deerskin trophy object~ some deerskin~ A large piece of deerskin lies here.~ fur~ trophy 0 AOz 0 0 0 0 0 1 40 1000 P E deerskin trophy object~ The fur of the skin is brown and soft, and is a big enough piece it will easily make several pairs of gloves, or some boots for that matter. ~ #19 deerskin object~ a damaged piece of deerskin~ A small piece of damaged deerskin lies here.~ fur~ trash 0 AOz 0 0 0 0 0 1 20 50 P E deerskin object~ While the fur of the skin is soft and supple, the skin is way too damaged to be of any use to a furrier or leatherworker. ~ #20 pelt fox fur trophy object~ a fox's pelt~ A smooth pelt from a fox lies here.~ fur~ trophy 0 AOz 0 0 0 0 0 1 20 1500 P E pelt fox fur trophy object~ If cured and tailored, this grey fox's fur would make a fine pair of ear muffs, or gloves, or if added to other furs, a stole or even a coat. ~ #21 pelt fox fur object~ a damaged fox pelt~ A damaged piece of fox's fur lies here.~ fur~ trash 0 AOz 0 0 0 0 0 1 10 80 P E pelt fox fur object~ The grey fur is soft to the touch. Unfortunately, the pelt is too damaged to be of any value to a furrier. ~ #22 meat deer roast food object~ a slice of roast deer meat~ Some roasted deer meat on a plate sits here.~ meat~ food 0 AOz 20 40 0 0 0 1 10 30 P E meat deer roast food object~ The deer meat was *snifffff* obviously spiced before being placed in the oven. ~ #23 meat rabbit side food object~ a side of rabbit~ A cooked side of rabbit lies here.~ meat~ food 0 AOz 20 40 0 0 0 1 8 35 P E meat rabbit side food object~ The rabbit meat was basted in red sauce and browned lightly. ~ #24 bread gravy plate food object~ some bread and gravy~ A plate of bread and gravy rests here.~ meat~ food 0 AOz 10 20 0 0 0 1 6 20 P E bread gravy plate food object~ The hunk of bread on the plate is soft and grainy, covered in a thick, brown gravy. ~ #25 stein drink object~ a stein of beer~ A large ceramic stein rests here.~ ceramic~ drink 0 AOz 24 24 'beer' 0 0 1 10 20 P E stein drink object~ The stein is colored brown and is very plain, made for drinking, not for show. ~ #26 glass drink object~ a glass of wine~ A tall glass of red wine sits here.~ glass~ drink 0 AOz 16 16 'wine' 0 0 1 10 30 P E glass drink object~ The glass is tall and clear, well made for wines and other colored drinks. ~ #27 ball eight-ball magic trash object~ a magic #W8#n#d#l-ball#n~ A large #W8#n#d#l-ball#n with a flattened bottom rests here.~ glass~ trash AGY AOz 0 0 0 0 0 10 10 1500 P A 4 5 A 18 2 T examine scmEightBall fortune~ E ball eight-ball magic trash object~ The ball is smooth and black and in its top is a large, white circle with a black number "8" in its center. The bottom of the ball is flat, and when you turn it over, you notice the bottom is clear glass filled with a silvery liquid. Floating in the liquid is a multi-sided polygon. (Hint: the magic #W8#n#d#l-ball#n will tell you your fortune. Ask yourself a yes-or-no question, then type "#cexam fortune#n". The ball will tell all...) ~ E fortune~ Shaking the ball, you turn it upside down and read the answer: ~ #28 floatstone stone rock luminescent light object~ a luminescent floatstone~ A small, glowing rock floats here.~ stone~ light AGY APz 0 0 -1 0 0 10 1 2500 P A 2 3 A 28 3 A 17 -5 E floatstone stone rock luminescent light object~ The floatstone is rounded and smooth, an irregular ball-shaped rock that fits just in the palm of a man's hand. The stone glows a bright, yellowish green, neither burning nor heated, and never loses its intensity, even in the presense of other bright lights. ~ #101 chairs furniture object~ a chair~ ~ oak~ furniture ORY z 20 4000 BEHKN 100 100 1 100000 0 P E chairs furniture object~ The chairs of this cafe are all made of oak, made merely with utility in mind, and can hold even the largest of fellows. ~ #102 tables furniture object~ a table~ ~ oak~ furniture ORY z 4 1000 BEHKN 100 100 1 100000 0 P E tables furniture object~ Each table is round and made to sit several individuals at a time. They are all of them of the same manufacture, designed for use rather than beauty, their solid oak frames able to hold up several individuals (and their victuals) if ever needed. ~ #103 chairs furniture object~ a chair~ ~ oak~ furniture ORY z 4 1000 BEHKN 100 100 1 100000 0 P E chairs furniture object~ The chairs of this cafe are all made of oak, made merely with utility in mind, and can hold even the largest of fellows. ~ #104 tables furniture object~ a table~ ~ oak~ furniture ORY z 4 1000 BEHKN 100 100 1 100000 0 P E tables furniture object~ Each table is round and made to sit several individuals at a time. They are all of them of the same manufacture, designed for use rather than beauty, their solid oak frames able to hold up several individuals (and their victuals) if ever needed. ~ #105 bed furniture object~ the bed~ ~ oak~ furniture ORY z 4 1000 BEHKN 120 120 1 100000 0 P E bed furniture quilt mattress headboard sideboard pillows object~ The bed is framed in solid oak, with a headboard and sideboards that run all round it, but with no footboard. The mattresses, two of them, are firm but soft, and will provide comfort while sleeping beneath the down quilts lying on top of them. At the head of the bed, also, are three pillows, each of them filled with down and large enough to hold an ogre's head. ~ #106 mirror portal~ the mirror~ ~ glass~ portal ORY z 0 2 A :283:10 0 1 100000 0 P E mirror portal~ The oval mirror stands about the height of a short elf, and is gilded in silver dragons and fairies. The glass of the mirror is dark, but when examined closely, you think you can almost see through it to some other side. ~ #107 mirror portal~ the mirror~ ~ glass~ portal ORY z 0 0 A :283:9 0 1 100000 0 P E mirror portal~ The oval mirror stands about the height of a short elf, and is gilded in silver dragons and fairies. The glass of the mirror is dark, but when examined closely, you think you can almost see through it to some other side. ~ #108 chair furniture object~ a chair~ ~ oak~ furniture ORY z 1 250 BEHKN 100 100 1 100000 0 P E chair furniture object~ The chair is hardly more than a stool, round at the seat with four legs and a short back. Its obviously made for sitting on for short periods of time. ~ #109 table furniture object~ a table~ ~ oak~ furniture ORY z 2 500 BEHKN 5 5 1 100000 0 P E table furniture heptagon heptagram object~ The top of the oak table is round, its top carved with a shallow heptagon on the outside, the points of which form a heptagram on the inside. Between the lines and angels are a myriad of figures, dragons, elves, daggers, and others, some of them in horrific poses and acts of mayhem. ~ #110 ball stone blue~ the blue ball~ ~ marble~ treasure 0 z 0 0 0 0 0 1 100000 0 P E ball stone blue~ The blue ball is luminescent, resembling a glass orb with a smaller, bluish, marble-like orb on the inside. ~ #111 dagger black-hilted weapon object~ a black-hilted dagger~ Someone appears to have dropped their dagger here.~ steel~ weapon 0 ANz dagger 2 6 violation B 15 4 250 P E dagger black-hilted weapon object~ The hilt of the dagger is formed from black stone, not onyx but something resembling smooth river rock. The blade of the dagger is edged on both sides, with small jags near the hilt on one of them, put there to maximize the pain and ripping when plunged deep into someone's bowels. ~ #112 hole~ a hole~ ~ air~ container ORY z 50 T 0 5 100 1 100000 0 P E hole~ The isn't very deep, and contains nothing that would harm the flesh. ~ #113 flowers clump purple plant object~ a clump of purple flowers~ A clump of small, purple flowers grows here.~ plant~ trash 0 AOz 0 0 0 0 0 1 5 0 P E flowers clump purple plant object~ The head of each flower resembles a tiny five-bladed pinwheel, the petals a light purple towards the center that darken as they move towards the edge. ~ #114 flowers white plant object~ a handful of white flowers~ Some tiny white flowers are seeking their own bit of sunlight.~ plant~ trash 0 AOz 0 0 0 0 0 1 5 0 P E flowers white plant object~ The flowers look very much like miniature daisies, with a tiny midsection surrounded by several white petals. Their frangrance is sweet, and each head grows no bigger than a raisin. ~ #115 ring brass tarnished object~ a tarnished brass ring~ A tarnished ring made of brass lies here.~ brass~ ring G ABz 10 0 0 0 0 10 1 300 P E ring brass tarnished object~ The ring is simple and bears no design, and is as smooth as glass. It would perhaps shine that way, too, were it not for the grime tarnishing its surface. ~ #116 campfire fire~ a small campfire~ A small campfire burns here.~ flame~ trash ORY z 0 0 0 0 0 1 100000 0 P E campfire fire~ The flames flicker and crackle, once in a while spitting tiny embers into the air. ~ #201 flowers clump purple plant object~ a clump of purple flowers~ A clump of small, purple flowers grows here.~ plant~ trash 0 AOz 0 0 0 0 0 1 5 0 P E flowers clump purple plant object~ The head of each flower resembles a tiny five-bladed pinwheel, the petals a light purple towards the center that darken as they move towards the edge. ~ #202 flowers white plant object~ a handful of white flowers~ Some tiny white flowers are seeking their own bit of sunlight.~ plant~ trash 0 AOz 0 0 0 0 0 1 5 0 P E flowers white plant object~ The flowers look very much like miniature daisies, with a tiny midsection surrounded by several white petals. Their frangrance is sweet, and each head grows no bigger than a raisin. ~ #203 mushroom food object~ a small mushroom~ A small mushroom is growing here.~ mushroom~ food 0 AOz 4 4 0 0 0 1 3 10 P E mushroom food object~ The mushroom is very ordinary, what you find when walking alongside a road after a good rain. ~ #205 axe handaxe weapon object~ a handaxe~ A short-handled axe with a small head rests here.~ iron~ weapon 0 ANz axe 2 4 cleave 0 7 20 65 P E axe handaxe weapon object~ Made for chopping through branches and other small jobs, the handaxe isn't really much to look at, considering its previous owner never took care of it. The handle is scuffed and slightly cracked in a couple of places, the blade of the head is notched, and the top of the head has a slight bit of rust collecting on it. ~ #206 sword shortsword weapon object~ a broken shortsword~ A half-bladed shortsword lies here.~ steel~ weapon 0 ANz sword 1 9 slash 0 7 25 40 P E sword shortsword weapon object~ The sword has seen better days. What might have once been the pride of some now-forgotten soldier is broken halfway up the notched blade. The handle is still in decent shape, containing grooves for the fingers and a small, snarling lion's head at its bottom. The blade, however, is just about done- for, not only split in half and notched all along its edge, but covered in filth and small bits of rust. ~ #0 #ROOMS #1 Entranceway to Shamrock's Cafe~ The entranceway is standing room only, with enough space to take off one's coat, hang it on the rack to the east, and go north into the dining area proper. A small window in the western wall is the only ornament here, providing light in the daytime and a view of a nearby tree. There is a door to the south, and above it a wooden sign reads, "Wyome's Blessings -- Come Again". ~ 0 D 0 D0 The cafe bustles with customers that way. ~ ~ 0 -1 2 D2 The door there is simple, oak by its looks, and with a brass handle. ~ door~ 33 -1 :71:6003 E coats rack~ Most of the coats on the rack look like they belong to woodcutters, farmers, and other outdoors types. ~ E window tree~ The window hasn't been cleaned very much, and on the outside it is thick with dried droplets. The tree, or a branch thereof, you see through the glass is about two paces away, and appears to be hickory. ~ E sign~ The sign appears to be fairly old, and the lettering painted on it is script of the common tongue, written in bright, yellow paint. ~ K xyz 0 0 0 S #2 Shamrock's Cafe~ A dozen or so large, round tables serve the needs of Shamrock's Cafe, each of them surrounded by a small handful of chairs. Patrons occupy several of the tables, but a couple are open to the famished new arrival. There's very little else here, a few cozy pictures and souvenirs on the walls dimly lit by several small lamps, and above the door to the south a large, green four- leafed clover. The cafe continues north and west. ~ 0 D 0 D2 A number of people seem to have left their coats in the hallway over there. ~ ~ 0 -1 1 D3 There are more tables over there. ~ ~ 0 -1 3 D0 The meals of the house are served from over there. ~ ~ 0 -1 5 E pictures souvenirs walls~ None of the pictures and souvenirs you see along the walls are of any real value -- sentiment, and atmosphere, undoubtedly plays a part in their being here. ~ E lamps~ Each of the lamps is holds a large candle on the inside, large enough to stay lit for many hours before needing replacement. ~ E clover four-leafed~ The clover is painted green with tiny sparkles which reflect the light of the room. The four leaves of the clover are a symbol of good luck, and is perhaps put over the door to keep out misfortune. ~ K xyz 0 -20 0 S #3 Shamrock's Cafe~ The tables in this section of the cafe are all occupied but one, and that one wobbles when tested. The table is not in a bad spot, however, as it sits next to the west wall just under the window there, and gives its customer(s) a good view of the rest of the cafe. This view extends both to the north and to the east. ~ 0 D 0 D1 The merriment of the cafe continues over there. ~ ~ 0 -1 2 D0 The tables appear less full that way. ~ ~ 0 -1 4 E window bird feeder~ Just outside the window is a branch to a tree from which hangs a small bird feeder. A further look through the window reveals a wood outside. ~ E tree branch wood~ The tree seen through the window appear to be hickory, and is but one of a number of other trees outside. ~ E lamps~ Each of the lamps is holds a large candle on the inside, large enough to stay lit for many hours before needing replacement. ~ K xyz -20 -20 0 S #4 Shamrock's Cafe~ The atmosphere of the cafe is one of good cheer with little care for the troubles of the outside world. Patrons sit at the several tables lining the floor of the cafe, eating their fill of house victuals and drinking long past a warm buzz in their heads. They don't seem to mind newcomers, and have left a couple tables open to anyone else wishing to join their merriment. ~ 0 D 0 D2 The good times and good food continue over that way. ~ ~ 0 -1 3 D1 That's where the food comes from, the grill over there. ~ ~ 0 -1 5 D0 A small window in the door indicates it leads outside. ~ door~ 1 -1 6 E window~ It's been awhile since it was last washed. ~ E lamps~ Each of the lamps is holds a large candle on the inside, large enough to stay lit for many hours before needing replacement. ~ K xyz -20 -40 0 S #5 Shamrock's Cafe~ The smell of grilled meats and heavy liquors filling the air beckons the hungry into having their fill of them. The stove near the wall is a constant buzz of spatter and sizzle, a mix of meat and onions and various herbs, and the occasional dose of red wine. Between the stove and the rest of the cafe is a small bar, on top of which are several small kegs, each of them holding a different liquor. Also behind the bar is a ladder leading up to an open hole. ~ 0 D 0 D3 The tables over there are filled with cheerful customers. ~ ~ 0 -1 4 D2 Many hungry customers fill the tables over there, and in the hallway beyond you see people come and go. ~ ~ 0 -1 2 D4 It's difficult to make out from here what may be up there. ~ ~ 0 -1 8 E stove~ Ugh! Its blackened surface is definitely in need of a good scrub or two. ~ E bar kegs~ The bar isn't really made for sitting at, but is there to serve the foods made by the cook and to separate the stove near the wall from the rest of the cafe. The kegs on the bar, three in all, hold various liquors, and are each of them bolted down to the bar. ~ E hole ladder~ It's a tight squeeze for anyone larger than a human, but with effort anyone can manage to get up the ladder through the hole. ~ E lamps~ Each of the lamps is holds a large candle on the inside, large enough to stay lit for many hours before needing replacement. ~ E tables chairs~ There are tables and chairs found all over the cafe. Just not here. ~ K xyz 0 -40 0 S #6 A Small Courtyard Outside Shamrock's Cafe~ A pair of tables rest here for anyone to sit at, although no wait staff stand by to serve. The air is breezy, filled with chitters, whistles, and other woodland sounds from the north and west, and with laughter, loud talk, and sounds of merriment coming through the door to the south. A fence and several thorny bushes prevent anyone from heading into the woods, or from seeing much beyond them for that matter. The courtyard continues east. ~ 0 0 1 D2 The door there enters into the cafe. ~ door~ 1 -1 4 D1 There are more tables over there. ~ ~ 0 -1 7 E fence~ Four wood beams are set horizontally between each pair of posts in the ground, keeping the guests in and the woodlands out. ~ E bushes thorns~ The bushes are not so bad, really, and are kept trim so as not to harm any guests. They will, however, bloody up anyone deciding to go through them. ~ K xyz -20 -60 0 S #7 A Small Courtyard Outside Shamrock's Cafe~ Woods and more wood surround this courtyard of two tables and a handful of chairs. The tables are open, and from the sounds coming out from the walls of the building to the south, they are that way because of the good times going on inside. A wooden fence prevents travel east into the woods, but a gate to the north through the fence allows easy access. The courtyard itself continues west to another pair of tables. ~ 0 C 1 D3 There are another couple tables over there. ~ ~ 0 -1 6 D0 You can discern no lock -- just a latch -- on the gate that way. ~ gate~ 1 -1 11 E woods~ You'll need to go there to find out more about them. ~ E gate~ The gate resembles the rest of the fence, except for the crossbeam placed diagonally down its center. ~ E fence~ Four wood beams are set horizontally between each pair of posts in the ground, keeping the guests in and the woodlands out. ~ K xyz 0 -60 0 S #8 A Short Hallway~ The hallway is fairly short, both in height and in length, opening to a hole in the floor and ending at a door to the west. Some hinges off to the side of the hole indicate there once was a trapdoor there, but it has long been removed, possibly to make way for the arms and rungs of the ladder that leads downward. If not for a solitary lamp hanging from the northern wall, and a few cobwebs and dustbunnies, the hall would be bare. ~ 0 D 0 D5 You can see a stove and a bar down there. ~ ~ 0 -1 5 D3 The door at the end of the hallway looks to be made for a child, or a small adult, perhaps, and it doesn't appear to have any locking mechanism. ~ door~ 1 -1 9 E door~ The handle of the door is made of brass, and twists to close. ~ E hole ladder~ It's a tight squeeze for anyone larger than a human, but with effort anyone can manage to go down the ladder through the hole. ~ E hinges~ They are rusty, and one is slightly bent out of shape. ~ E lamp~ The lamp holds a large candle inside, and looks like it can stay lit for many more hours before running low. ~ E cobwebs dustbunnies~ Volunteering to clean? ~ K xyz 0 -40 20 S #9 A Small Bedroom~ The amenities of this room are sparse, fit for sleeping and dressing and very little else. The bed is short but comfortable looking, with thick, warm covers and a trio of pillows at its head. A closet stands open to the room, its doors hung with shirts, pants, and other clothing articles made for the small. There are two lamps on the walls, one near the door and one at the head of the bed, and on the wall to the south is a portrait of a kindly old lady. ~ 0 D 0 D1 The door, while short, appears to be unlocked. ~ door~ 1 -1 8 E door~ The handle of the door is made of brass, and twists to close. ~ E portrait painting lady~ The painting doesn't describe who she is. She is definitely a halfling, however, and looks like someone's mother. ~ E lamps~ Each of the lamps is holds a large candle on the inside, large enough to stay lit for many hours before needing replacement. ~ E shirts pants clothes~ They do make the closet look messy. ~ E closet~ The closet is very unkempt, and is more or less one big sloppy drawer of clothes. They hang everywhere inside, off the doors, the inner hooks, the-- heeeyy, you notice there's a full length mirror inside the closet. ~ K xyz -20 -40 20 S #10 A Blue Room~ The room is cast in a pale blue pall, illuminated by a palm-sized ball of stone in the center of the room. The ball rests on a silvery tripod, which stands in the middle of roundish table, right in the heart of an intricate design carved therein. The table also holds an inkpot with a large feather in it, and next to that a diary, open and face up, to be read by anyone who can fathom its handwriting. Two other pieces also furnish this room: a small chair sitting beside the table, and an ovalish, darkened mirror next to the wall. There are no doors here, or windows, or anything resembling an exit, likely leaving the accidental passerby trapped. ~ 0 DENTqs 0 E diary~ The slim volume is bound in coarse, black leather, its pages set to the position last left in. Much of the scribbling on the open page is illegible, but you are able to make out the words "poison" and "grass" and "lord" among others. ~ E tripod~ The tripod is made of polished silver, which relfects the light cast by the blue ball it hold. ~ E inkpot feather~ The inkpot is filled halfway with a thick, jet-black ink. The feather inside appears to have belonged to a large bird, an emu perhaps, and the brown of its hairs is soiled with ink. ~ K xyz -20 -20 20 S #11 A Small Glade~ Grasses, flowers, and patches of clover extend from here well to the north and into other parts of the woods surrounding this glade. The brush beneath the trees is fairly thick in places, such as to the east, making travel that way impossible to adventurers. To the south, too, the way is blocked, but by a gate which leads to a building over there. A sign hanging next to the gate on the fence reads, "Shamrock's Cafe -- Come On In!". ~ 0 0 2 D2 The gate there doesn't appear to be lockable. ~ gate~ 1 -1 7 D3 The grasses and flowers continue over there. ~ ~ 0 -1 12 D0 The glade continues that way. ~ ~ 0 -1 14 E sign~ #YShamrock's Cafe - Come On In!#n ~ E gate~ The gate resembles the rest of the fence, except for the crossbeam placed diagonally down its center. ~ E fence~ Four wood beams are set horizontally between each pair of posts in the ground, keeping the woodlands out of the area it protects. ~ E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush~ Oak trees are fairly prevalent in the surrounding wood, as are maples and elms. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 0 -80 0 encounters 2 encounter shamrockCafeEncounter01~ encounter shamrockCafeEncounter02~ S #12 A Small Glade~ The air is filled with the music of the woods, the chirps and buzzes and whistles of creatures living in and around the edge of the glade. The many wildflowers, too, make a contribution, scenting the air with their abundant fragrance, overcoming the slight hint of grilled meat that drifts in from the building to the south. Thorny bushes and a fence block the way there, but the bushes become less troublesome as they go east. Similar bushes make going into the woods west equally difficult. Nothing, however, holds a body back from going further north or east into the glade. ~ 0 0 2 D1 The patches of clover, grasses, and small flowers continue that way. ~ ~ 0 -1 11 D0 Hmmm. There may be a gate to the building over there. ~ ~ 0 -1 13 E fence~ The fence is difficult to make out behind the bushes, but you see that four wood beams are set horizontally between each pair of posts in the ground, keeping the woodlands out of the area it protects. ~ E bushes thorns~ The bushes are not so bad, really, but their thorns will bloody up anyone deciding to go through them. ~ E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and hickories. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz -20 -80 0 S #13 A Small Glade~ Trees of many kinds surround this field of grass and wildflowers, among them oaks, maples, elms, and a few hickory. Below them the underbrush grows thick with taller grasses and not a few tall briars, preventing access to the woods north and west. The glade continues in all other directions. ~ 0 0 2 D2 The field of grasses, clovers, and flowers continues that way. ~ ~ 0 -1 12 D1 The field continues on in that direction. ~ ~ 0 -1 14 E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush briars woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and elms. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz -20 -100 0 S #14 A Small Glade~ The land slopes gently as it rises slightly towards the trees to northwest and ends in near-flatness whereever else one looks. The grasses and other residents of the glade follow suit, climbing the slope and growing taller as they approach the woods, to finally disappear among their loftier brethren. The glade continues in all directions, eventually coming to a fence and a building a ways off to the south. ~ 0 0 2 D3 The glade continues in that direction. ~ ~ 0 -1 13 D2 More grass and flowers are over there. ~ ~ 0 -1 11 D1 While the wood is making a claim on parts of the field over there, the glade continues to thrive. ~ ~ 0 -1 15 D0 The colorful wildflowers of the field continue that way. ~ ~ 0 -1 17 E fence building~ You'll have to go further south to see the fence and the building behind it. ~ E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and hickories. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 0 -100 0 S #15 A Small Glade~ The woods are attempting to make a break into this open area of grass and wildflowers, its smaller minions sprouting and taking hold of territory they think is theirs. In a few passings of the seasons it is possible this land will sink into the forest, but for now the other residents of the field are safe. The woodland grows much deeper to the south and east, protected at their feet by higher grasses and prickly briars, while the glade continues to course west and north. ~ 0 0 2 D3 The field becomes much more open over there. ~ ~ 0 -1 14 D0 More flowers and clover can be seen over there. ~ ~ 0 -1 16 E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E saplings sprouts trees~ The saplings look a great deal like their parents, only smaller. ~ E brush woods forest briars~ Oak trees are fairly prevalent in the surrounding wood, as are elms and hickories. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 20 -100 0 S #16 A Small Glade~ Wildflowers of several varieties dot the green landscape in vibrant shades of purple, white, and yellow. They grow in clumps, each to its own kind, and never grow heads larger than a human thumbnail. They coexist with the many grasses and patches of clover of the field, near and into the woods to the east. Their numbers are many, and they continue as far as the glade reaches. ~ 0 0 2 D2 The trees seem to reach a little farther into the field that way. ~ ~ 0 -1 15 D3 More clumps of wildflowers grow over there. ~ ~ 0 -1 17 D0 The field continues on that way. ~ ~ 0 -1 19 E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and elms. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 20 -120 0 S #17 A Small Glade~ The woods hug the glade as a mother would her child, embracing the open land almost to the point of smothering it. Nonetheless, the field remains fairly treeless, a sapling here and an old branch there, allowing the grass and the many small, colorful flowers to thrive beneath a shadeless sky. The glade continues in all directions but west. ~ 0 0 2 D1 The field of wildflowers goes on over there. ~ ~ 0 -1 16 D2 Way off in the distance you can make out the outlines of a building. ~ ~ 0 -1 14 D0 The glade appears to be coming to an edge over there. ~ ~ 0 -1 18 E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E branches~ The branches you see are of little use to anyone except insects. ~ E saplings sprouts~ The saplings look a great deal like their parents, only smaller. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and hickories. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 0 -120 0 S #18 A Small Glade~ Near the edge of the forest stands an old post. Rising about the height of a halfling, the wood is split from the top to about a third of the way down, and on its upper half is a pair of bent, rusty nails. The post likely held a sign a one time, but is now no more than a convenient marker. Grass grows fairly high at its foot, as do three or four white flowers, several of many which dot this field. The glade goes on in most directions, coming to an end to the north. ~ 0 0 2 D2 The grasses and clovers of the field continue over there. ~ ~ 0 -1 17 D1 More wildflowers grow that way. ~ ~ 0 -1 19 D3 The woods seem almost to enclose the glade over there. ~ ~ 0 -1 20 E post~ While the post may help a body's orientation in this glade, it is fairly unremarkable. ~ E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and elms. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 0 -140 0 S #19 A Small Glade~ Grass covers a small knoll just at the edge of the wood to the east. The knoll is roughly the size and shape of a freshly dug grave, but the density of the vegetation growing over it suggests the mound is just an interesting feature of this otherwise flat field of clover, grasses, and wildflowers. The field extends a ways to the south and west, and meets more of the wood to the north. ~ 0 0 2 D3 The field continues over there. You also see that way a post sticking up from the ground. ~ ~ 0 -1 18 D2 The woods form a southern boundary around the glade that way. ~ ~ 0 -1 16 E knoll mound~ Taking a closer look at the knoll, you notice that beneath the layers of dirt and vegetation, the mound is made of many fist- to head-sized rocks. ~ E rocks stones~ The rocks beneath the dirt and vegetation of the mound are little more than common, smoothed river rock. Hmmm, it appears there's a hole between two of the rocks. ~ E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and hickories. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz 20 -140 0 S #20 A Small Glade~ A wind blows gently through the trees nearby, occasionally shaking the leaves and adding to the whistles and chirps and other sounds coming from the glade. The glade is an explosion of many colors, whites, purples, and yellows, wildflowers of many varieties white speckle the green canvas of grass and clover. These flowers and their vibrancy end at the woods, but continue with the glade as it heads east. ~ 0 C 2 D1 The spectacle of colors continues over there. ~ ~ 0 -1 18 E flowers wildflowers~ The flowers of the field come in many varieties and colors, although purple, white and yellow are the most prevalent colors. ~ E grass clover~ The grasses and clovers of the field are not unusual in any way. ~ E trees brush woods forest~ Oak trees are fairly prevalent in the surrounding wood, as are maples and hickories. At their feet the brush grows thick, too thick, unfortunately, to pass through. ~ K xyz -20 -140 0 S #21 A Rest Room~ This room is for mobiles only. They come here to perform certain mobile programs the builder does not want players to see. ~ 0 DENPTqrs 0 S #0 #RESETS * Entrance to Shamrock's Cafe, Room 1 D 0 1 2 1 * reset door * * Shamrock's Cafe, Room 2 M 0 3 1 2 1 * reset waitress G 0 22 -1 * giving a slice of deer meat G 0 23 -1 * giving a side of rabbit meat G 0 24 -1 * giving some bread and gravy G 0 25 -1 * giving a stein of beer G 0 26 -1 * giving a glass of wine E 0 5 -1 5 * equipping with a green dress E 0 6 -1 13 * equipping with an apron E 0 7 -1 8 * equipping with some mary janes E 0 8 -1 17 * equipping with a tray M 0 101 4 2 1 * reset atmosmob O 0 101 3 2 * load a chair O 0 102 3 2 * load a table * * Shamrocks' Cafe, Room 3 M 0 4 1 3 1 * reset waitress G 0 22 -1 * giving a slice of deer meat G 0 23 -1 * giving a side of rabbit meat G 0 24 -1 * giving some bread and gravy G 0 25 -1 * giving a stein of beer G 0 26 -1 * giving a glass of wine E 0 5 -1 5 * equipping with a green dress E 0 6 -1 13 * equipping with an apron E 0 7 -1 8 * equipping with some mary janes E 0 8 -1 17 * equipping with a tray E 0 9 -1 6 * equipping with a hairpin M 0 101 4 3 1 * reset atmosmob O 0 101 3 3 * load a chair O 0 102 3 3 * load a table * * Shamrock's Cafe, Room 4 M 0 5 1 4 1 * reset waitress G 0 22 -1 * giving a slice of deer meat G 0 23 -1 * giving a side of rabbit meat G 0 24 -1 * giving some bread and gravy G 0 25 -1 * giving a stein of beer G 0 26 -1 * giving a glass of wine E 0 5 -1 5 * equipping with a green dress E 0 6 -1 13 * equipping with an apron E 0 7 -1 8 * equipping with some mary janes E 0 8 -1 17 * equipping with a tray E 0 10 -1 14 * equipping with a charm M 0 101 4 4 1 * reset atmosmob O 0 101 3 4 * load a chair O 0 102 3 4 * load a table D 0 4 0 1 * reset door * * Shamrock's Cafe, Room 5 M 0 1 1 5 1 * reset Shamrock E 0 1 -1 5 * equipping with a green shirt E 0 2 -1 7 * equipping with some breeches M 0 6 1 21 1 * reset Sam the cook G 0 22 -1 * giving a slice of deer meat G 0 23 -1 * giving a side of rabbit meat G 0 24 -1 * giving some bread and gravy G 0 25 -1 * giving a stein of beer G 0 26 -1 * giving a glass of wine E 0 11 -1 6 * equipping with a white hat E 0 12 -1 5 * equipping with a grey shirt E 0 14 -1 7 * equipping with some grey pants E 0 15 -1 8 * equipping with some black shoes M 0 101 4 5 1 * reset atmosmob * * A Small Courtyard, Room 6 M 0 102 2 6 1 * reset atmosmob O 0 103 2 6 * load a table O 0 104 2 6 * load a table D 0 6 2 1 * reset door * * A Small Courtyard, Room 7 M 0 102 2 7 1 * reset atmosmob O 0 103 2 7 * load a table O 0 104 2 7 * load a table D 0 7 0 1 * reset gate * * A Short Hallway, Room 8 M 0 103 1 8 1 * reset atmosmob D 0 8 3 1 * reset door * * A Small Bedroom, Room 9 O 0 105 1 9 * load a bed O 0 106 1 9 * load a mirror D 0 9 1 1 * reset door * * A Blue Room, Room 10 O 0 107 1 10 * load a mirror O 0 108 1 10 * load a chair O 0 109 1 10 * load a table O 0 110 1 10 * load a ball O 0 111 -1 10 * load a dagger * * A Small Glade, Room 11 M 0 104 9 11 1 * reset atmosmob D 0 11 2 1 * reset gate * * A Small Glade, Room 12 M 0 104 9 12 1 * reset atmosmob O 0 114 -1 12 * load a flower * * A Small Glade, Room 13 M 0 104 9 13 1 * reset atmosmob O 0 113 -1 13 * load a flower * * A Small Glade, Room 14 M 0 104 9 14 1 * reset atmosmob * * A Small Glade, Room 15 M 0 104 9 15 1 * reset atmosmob * * A Small Glade, Room 16 M 0 104 9 16 1 * reset atmosmob * * A Small Glade, Room 17 M 0 104 9 17 1 * reset atmosmob O 0 113 -1 17 * load a flower * * A Small Glade, Room 18 M 0 104 9 18 1 * reset atmosmob * * A Small Glade, Room 19 M 0 104 9 19 1 * reset atmosmob M 0 105 1 20 1 * reset atmosmob O 0 112 1 19 * load a hole P 0 115 1 112 1 * put a tarnished ring in a hole * * A Small Glade, Room 20 M 0 8 1 20 1 * reset hermit E 0 16 -1 5 * equipping with some rags E 0 17 -1 8 * equipping with some sandals O 0 116 1 20 * load a fire * * Rest Room, Room 21 M 0 2 1 21 1 * reset shapeshifter E 0 4 -1 3 * equipping with a cobra amulet M 0 7 1 21 1 * reset Ralph the cook G 0 22 -1 * giving a slice of deer meat G 0 23 -1 * giving a side of rabbit meat G 0 24 -1 * giving some bread and gravy G 0 25 -1 * giving a stein of beer G 0 26 -1 * giving a glass of wine E 0 11 -1 6 * equipping with a white hat E 0 13 -1 5 * equipping with a grey shirt E 0 14 -1 7 * equipping with some grey pants E 0 15 -1 8 * equipping with some black shoes S #ENCOUNTERS #1 shamrockCafeEncounter01~ 50 0 60 1d2+0 1 2 #2 shamrockCafeEncounter02~ 50 0 60 1d1+0 2 1 #0 #ENCOUNTERTABLES #1 D 10 mShamrockCafeEncounters01 * mobprog D 10 mShamrockCafeEncounters02 * mobprog O 5 1 3 1d1+0 0 201 * clump of purple flowers O 5 1 3 1d1+0 0 202 * handful of white flowers O 5 1 3 1d1+0 0 203 * a small mushroom O 5 1 5 1d1+0 3 0 * choose a random object M 20 1 4 1d1+0 4 0 * choose a mobile #2 D 10 mShamrockCafeEncounters03 * mobprog D 10 mShamrockCafeEncounters04 * mobprog M 40 1 1 1d1+0 0 205 * a drunk E 5 7 0 * choose a torso clothing E 7 8 0 * choose a leg item E 8 9 0 * choose a foot item #3 O 35 1 2 1d1+0 0 :108:12819 * a yellow flower O 35 1 2 1d1+0 0 :68:300 * some herbs O 30 1 2 1d1+0 0 :68:304 * some wildflowers #4 M 20 1 2 1d1+0 0 201 * a young deer M 10 1 1 1d1+0 0 202 * a doe M 10 1 2 1d1+0 0 203 * a rabbit M 10 1 1 1d1+0 0 204 * a fox M 20 1 2 1d1+0 0 206 * a goblin scout E 5 5 0 * choose a torso armor E 16 6 0 * choose a weapon #5 O 5 1 2 1d1+0 0 :3:3045 * a scale mail jacket R 95 1d1+0 D 1 * a random torso item #6 O 35 1 2 1d1+0 0 205 * a handaxe O 35 1 2 1d1+0 0 206 * a shortsword R 30 1d1+0 N 1 * a random weapon #7 O 35 1 1 1d1+0 0 :190:30 * a faded green shirt R 65 1d1+0 D 1 * a random torso item #8 O 35 1 1 1d1+0 0 :190:27 * torn leather breeches R 65 1d1+0 F 1 * a random leg item #9 O 35 1 1 1d1+0 0 :190:13 * leather boots R 65 1d1+0 G 1 * a random foot item #0 #SHOPS 3 0 0 0 0 0 110 100 0 23 10 10 10 * waitress 4 0 0 0 0 0 110 100 0 23 10 10 10 * waitress 5 0 0 0 0 0 110 100 0 23 10 10 10 * waitress 6 0 0 0 0 0 110 100 0 23 10 10 10 * Sam the cook 7 0 0 0 0 0 110 100 0 23 10 10 10 * Ralph the cook 0 #MOBPROGS #mShamrockCafeShamrockRub if vnum $n == :283:2 mob setscript $i sShamrockCafeShamrockRub 1 false endif ~ #mShamrockCafeShamrockGreet if hasmemory $n "shamrock-greet" if rand 30 smile endif else if rand 50 mob echo "#wShamrock smiles and says 'Hi there! Good day for rabbit meat, yes?'.#n" mob memorize $n "shamrock-greet" "got" 20 else mob echo "#wShamrock smiles and says 'Welcome to my humble cafe. Need something to drink?'.#n" mob memorize $n "shamrock-greet" "got" 20 endif endif ~ #mShamrockCafeShamrockBedtime if room $i == :283:5 if rand 30 mob setscript $i sShamrockCafeShamrockBedtime01 1 false else mob setscript $i sShamrockCafeShamrockBedtime02 1 false endif else if rand 30 mob setscript $i sShamrockCafeShamrockBedtime01 1 false else mob setscript $i sShamrockCafeShamrockBedtime02 1 false endif endif ~ #mShamrockCafeShamrockSleep mob setscript $i sShamrockCafeShamrockSleep 1 false ~ #mShamrockCafeShamrockWakeup mob setscript $i sShamrockCafeShamrockWakeup 1 false ~ #mShamrockCafeShapeshifterRub if vnum $n == :283:1 mob setscript $i sShamrockCafeShapeshifterRub 1 false endif ~ #mShamrockCafeShapeshifterGreet say Who dares?! k $n ~ #mShamrockCafeShapeshifterLeave mob setscript $i sShamrockCafeShapeshifterLeave 1 false ~ #mShamrockCafeSamWork mob setscript $i sShamrockCafeSamWork 1 false ~ #mShamrockCafeRalphWork mob setscript $i sShamrockCafeRalphWork 1 false ~ #mShamrockCafeSamRalphCheck if room $i != :283:21 emote leaves for home. mob goto :283:21 endif ~ #mShamrockCafeSamRalphReset if vnum $i == :283:6 if hour == 05 mob setscript $i sShamrockCafeSamWork 1 false else if hour > 05 AND hour < 17 mob goto :283:5 emote has arrived. endif endif else if hour == 17 mob setscript $i sShamrockCafeRalphWork 1 false else if hour > 17 OR hour < 05 mob goto :283:5 emote has arrived. endif endif endif ~ #mShamrockCafeSamLeave if vnum $n == :283:7 mob setscript $i sShamrockCafeSamRalphLeaveHome 1 false endif ~ #mShamrockCafeRalphLeave if vnum $n == :283:6 mob setscript $i sShamrockCafeSamRalphLeaveHome 1 false endif ~ #mShamrockCafeHermitQuest if hasscript $i ; else if ispc $n if hasmemory $n "shamrockCafeHermit-memory-3" mob setscript $i sShamrockCafeHermitRewarded 2 false else if hasmemory $n "shamrockCafeHermit-memory-2" if rand 50 mob setscript $i sShamrockCafeHermitQuestHave2 2 false else mob setscript $i sShamrockCafeHermitQuestHave3 2 false endif else if hasmemory $i "shamrockCafeHermit-memory-1" mob setscript $i sShamrockCafeHermitQuestHave1 1 false else mob setscript $i sShamrockCafeHermitQuest 2 false endif endif endif endif endif ~ #mShamrockCafeHermitQuestComplete if hasscript $i ; else if ispc $n if hasmemory $n "shamrockCafeHermit-memory-3" mob setscript $i sShamrockCafeHermitQuestComplete2 2 false else mob setscript $i sShamrockCafeHermitQuestComplete1 2 false endif endif endif ~ #mShamrockCafeHermitRandom if rand 5 mob echo "The hermit tosses a nearby tree limb onto the fire." else if rand 5 mob echo "The hermit quietly hums a familiar tune." else mob echo "The hermit prods the fire with a stick, stoking the flames." endif endif ~ #mShamrockCafeFawnRandom if rand 5 mob echo "The young deer nibbles at a flower." else if rand 5 mob echo "The fawn munches slowly on some grass." else if rand 5 mob echo "The young deer prances around without a care in the world." else if rand 5 mob echo "The fawn starts with a jolt from something on the ground." endif endif endif endif ~ #mShamrockCafeDoeRandom if rand 5 mob echo "The doe nibbles at the vegetation along the ground." else if rand 5 mob echo "The doe sniffs the air for danger." else if rand 5 mob echo "The deer walks slowly as it searches for a bite to eat." else if rand 5 mob echo "The doe turns its head to scratch an itch." endif endif endif endif ~ #mShamrockCafeRabbitRandom if rand 5 mob echo "The rabbit nibbles at some vegetation along the ground." else if rand 5 mob echo "The rabbit slowly lopes over to the next bite of vegetation." else if rand 5 mob echo "The rabbit pricks up its ears, listening for trouble." else if rand 5 mob echo "The rabbit scratches at an itch with its rear foot." endif endif endif endif ~ #mShamrockCafeFoxRandom if rand 5 mob echo "The fox sniffs at the ground." else if rand 5 mob echo "The fox looks over in your direction." else if rand 5 mob echo "The fox walks slowly as it sniffs the ground." else if rand 5 mob echo "The fox bites at an itch at its side." endif endif endif endif ~ #mShamrockCafeDrunkRandom if rand 5 mob echo "The drunk hums cheerfully to himself." else if rand 5 mob echo "The drunk sings softly to himself, 'How dry I aaam.'" else if rand 5 mob echo "#wThe drunk says ''Scuse me.' as he wobbles past you.#n" else if rand 5 mob echo "The drunk gets into an argument with an imaginary(?!) opponent." endif endif endif endif ~ #mShamrockCafeGoblinRandom if rand 5 mob echo "The goblin grunts as it looks around." else if rand 5 mob echo "You hear some rustling nearby." else if rand 5 mob echo "The goblin sniffs at the air." else if rand 5 mob echo "The goblin closely examines the ground." endif endif endif endif ~ #mShamrockCafeAtmosmobRandom01 if rand 50 mob call mShamrockCafeAtmosmobRandomMessage01 $i $n null null else mob call mShamrockCafeAtmosmobRandomMessage02 $i $n null null endif ~ #mShamrockCafeAtmosmobRandom02 if rand 5 mob echo "The sound of laughter comes from inside the building." else if rand 5 mob echo "A breeze rustles the leaves of the bushes." else if rand 5 mob echo "You hear the call of a bird from the nearby woods." else if rand 5 mob echo "You hear the muffled sound of dishes clattering together." endif endif endif endif ~ #mShamrockCafeAtmosmobRandom03 if rand 5 mob echo "The sound of merriment comes up from below." else if rand 5 mob echo "The flame of the lamp flickers." endif endif ~ #mShamrockCafeAtmosmobRandom04 if rand 50 mob call mShamrockCafeAtmosmobRandomMessage03 $i $n null null else mob call mShamrockCafeAtmosmobRandomMessage04 $i $n null null endif ~ #mShamrockCafeAtmosmobRandom05 if rand 5 mob echo "The flames of the campfire flicker and dance." else if rand 5 mob echo "A wind rustles the leaves of the trees." else if rand 5 mob echo "Something just scittered off into the woods." else if rand 5 mob echo "An insect buzzes by your ear." endif endif endif endif ~ #mShamrockCafeAtmosmobRandomMessage01 if rand 5 mob echo "You hear someone at a nearby table give an order for food." else if rand 5 mob echo "Someone laughs out loud at a joke." else if rand 5 mob echo "#yA voice yells 'Hey, another round over here!'.#n" else if rand 5 mob echo "A drunk has arrived." mob echo "A drunk #Gspews#n chunks on everything, including you." mob echo "#wA drunk says ''Ss-scuse me..'.#n" mob echo "A drunk wobbles as he leaves." endif endif endif endif ~ #mShamrockCafeAtmosmobRandomMessage02 if rand 5 mob echo "Several patrons at a nearby table cheer as a friend drops by." else if rand 5 mob echo "A man gets up to leave from his meal." mob echo "#wThe man says 'Excuse me.'.#n" else if rand 5 mob echo "*C-link!* Someone's fork fell to the floor." else if rand 5 mob echo "#yA voice yells 'Over here!'.#n" endif endif endif endif ~ #mShamrockCafeAtmosmobRandomMessage03 if rand 5 mob echo "You the the call of a bird from the nearby trees." else if rand 5 mob echo "A wind blows through the branches and leaves of the trees." else if rand 5 mob echo "Something just scittered off into the grass." else if rand 5 mob echo "A moth flutters by your cheek." endif endif endif endif ~ #mShamrockCafeAtmosmobRandomMessage04 if rand 5 mob echo "You hear the sound of flapping wings close by." else if rand 5 mob echo "A leaf falls from a tree." else if rand 5 mob echo "An insect buzzes by your ear." else if rand 5 mob echo "A light breeze blows over your skin." endif endif endif endif ~ #mShamrockCafeEncounters01 mob echo "#yA small animal scitters off into the nearby trees.#n" ~ #mShamrockCafeEncounters02 mob echo "#yThe vegetation rustles at your passing.#n" ~ #mShamrockCafeEncounters03 mob echo "#yThe sounds of drinking and merriment come from inside the bar.#n" ~ #mShamrockCafeEncounters04 mob echo "#ySomeone yells 'Another beer over here!'.#n" ~ #0 #SCRIPTS #sShamrockCafeShamrockRub { mob goto :283:9; emote enters the room. } {yawn} {stretch} {sleep bed} ~ #sShamrockCafeShamrockBedtime01 { if mobhere :283:7; say Well, Ralph, time for some shut-eye. Have a good one.; else; yawn; endif } { if mobhere :283:7; mob force ralph 'say You, too.'; endif; if room $i == :283:5; emote heads up the ladder.; else; emote leaves the room.; endif; mob goto :283:21 } {rub} ~ #sShamrockCafeShamrockBedtime02 { if mobhere :283:7; say Well, Ralph, time for some shut-eye. Have a good one.; else; yawn; endif } { if mobhere :283:7; mob force ralph 'say You, too.'; endif; if room $i == :283:5; emote heads up the ladder.; else; emote leaves the room.; endif; mob goto :283:9; emote enters the room. } {stretch} {sleep bed} ~ #sShamrockCafeShamrockSleep {yawn} {say Boy, am I tired.} { if room $i == :283:9; sleep bed; else; emote leaves.; mob goto :283:9; emote has arrived.; sleep bed; endif } ~ #sShamrockCafeShamrockWakeup {wake} {stretch} { emote heads out the door.; mob goto :283:5; emote steps down the ladder and inspects the place. } { if mobhere :283:6; mob force sam "say Mornin', Shamrock."; else; emote smiles and begins to greet the day.; endif } { if mobhere :283:6; say 'Nother day, another gold piece, eh, Sam?; endif } ~ #sShamrockCafeShapeshifterLeave { emote enters the mirror.; mob goto :283:21; rub } ~ #sShamrockCafeShapeshifterRub { mob goto :283:10; emote enters the room through the mirror. } { if people >= 0; emote looks around the room with curiosity.; endif } { if people >= 0; say Who are you?!; endif } {kill $r) ~ #sShamrockCafeSamWork { mob goto :283:5; mob echo "Sam the cook has arrived." } { if mobhere :283:7; say Mornin', Ralph.; else; emote inspects the bar and stove, and begins making the day's meals.; mob clearscript :283:6; endif } { if mobhere :283:7; mob force ralph "say Mornin', Sam."; endif } { if mobhere :283:6; say See you tonight, Ralph.; endif } ~ #sShamrockCafeRalphWork { mob goto :283:5; mob echo "Ralph the cook has arrived." } { if mobhere :283:6; say Evenin', Sam.; else; emote inspects the bar and stove, and begins making the evening's meals.; mob clearscript :283:7; endif } { if mobhere :283:6; mob force sam "say Evenin', Ralph."; endif } { if mobhere :283:6; say See you tomorrow, Sam.; endif } ~ #sShamrockCafeSamRalphLeaveHome { emote leaves for home.; mob goto :283:21 } ~ #sShamrockCafeHermitQuest {say What's that?} { mob memorize $i "shamrockCafeHermit-memory-1" "got" 30; mob memorize $n "shamrockCafeHermit-memory-2" "got" 30; ponder } {say Well, I've been looking for a certain shapeshifter around these here parts.} {say I suspect someone in the cafe is who I'm after, but I cannot enter the cafe without revealing myself.} {say Now, if you were to undertake this quest for me, I'd be much obliged. Here's what you need to know:} {say The shifter I'm after wears on his neck an unusual piece of jewelry.} {say I believe it's a stone, and on the stone is a snake of some kind.} {say Bring this necklace to me. It will provide the evidence I need to prove my case to those who sent me.} {say That's all I can say for now. Please hurry back when you can.} {emote smiles and returns to his fire.} ~ #sShamrockCafeHermitQuestHave1 { if rand 50; say I'm busy now. Could you come back later?; else; say If you come back later, I may have something for you.; endif } {emote smiles and returns to his fire.} ~ #sShamrockCafeHermitQuestHave2 {say Having problems?} {chuckle} {say Yeah, I tried finding him, too.} {say Well, keep up the good work. You'll find him, I know it.} {emote stokes the fire.} ~ #sShamrockCafeHermitQuestHave3 {emote looks up.} {beam} {say He's been a bugaboo to me, too.} {say With perseverance, you will find the shifter, I know it.} {emote takes a stick and resumes playing with his campfire.} ~ #sShamrockCafeHermitQuestComplete1 { emote raises his brows high.; mob junk all } {say You have found it!} {emote holds the necklace close to the light to examine it.} {say Yes, yes, this is it! The proof I need to make my case!} {emote smiles.} { say You, my friend, are a godsend.; mob memorize $n "shamrockCafeHermit-memory-3" "got"; if rand 50; mob setscript $i sShamrockCafeHermitBall 2 false; else; mob setscript $i sShamrockCafeHermitLight 2 false; endif } ~ #sShamrockCafeHermitQuestComplete2 { emote looks up.; mob junk all } {say Ah, yes, I took back your previous evidence.} {say My contacts were very happy with your findings.} {say My thanks to you.} {emote smiles and returns to his fire.} ~ #sShamrockCafeHermitBall { mob iload :283:27; emote searches around in his grubby pockets. } {say I don't have much, but here you are.} {give ball $n} {smile $n} {say Very good. Now I must bring this to my ma- to those who sent me.} {emote waves good-bye.} { emote leaves into the nearby woods.; mob purge $i } ~ #sShamrockCafeHermitLight { mob iload :283:28; emote searches around in his grubby pockets. } {say I don't have much, but here you are.} {give light $n} {smile $n} {say Very good. Now I must bring this to my ma- to those who sent me.} {emote waves good-bye.} { emote leaves into the nearby woods.; mob purge $i } ~ #sShamrockCafeHermitRewarded {emote looks up.} {say Ah, yes, I took back your evidence.} {say My contacts were very happy with your findings.} {say My thanks to you.} {emote smiles and returns to his fire.} ~ #0 #$