Below is a list of the available affect flags for objects (these flags are identical to the affect flags in the mobiles section.)
| A* | blind | Mobile is blinded |
| B | invisible | Mobile is invisible |
| C | detect evil | Mobile can sense evil |
| D | detect invis | Mobile can see invisible |
| E | detect magic | Mobile can see magic |
| F | detect hide | Mobile can see hidden (sneaking/hiding) characters |
| G | detect good | Mobile can sense good |
| H | sanctuary | Mobile is protected by a sanctuary spell |
| I* | faerie fire | Mobile is surrounded by faerie fire (a hindrance) |
| J | infravision | Mobile can see heat sources in the dark |
| K | curse | Mobile is cursed |
| L | camouflaged | Mobile is camouflaged |
| M* | poisoned | Mobile is poisoned |
| N | protect evil | Mobile takes less damage from evil characters |
| O | protect good | Mobile takes less damage from good characters |
| P | sneaking | Mobile is sneaking (hard to detect while moving) |
| Q | hiding | Mobile is hiding (cannot be seen without detect hidden) |
| R* | sleep | Mobile is affected by the sleep spell |
| S* | charm | Mobile is charmed (rather senseless, because there is no charmer...) |
| T | flying | Mobile is flying |
| U | pass door | Mobile can walk through closed doors |
| V | haste | Mobile is affected by a haste spell |
| W* | calm | Mobile is affected by calm |
| X* | plaque | Mobile is plaqued (and infecting!) |
| Y* | weaken | Mobile is affected by weaken |
| Z | dark vision | Mobile can see in the dark without a light source |
| a* | berserk | Mobile is permanently berserking |
| b | swimming | Mobile is swimming (or capable of swimming) |
| c | regeneration | Mobile recovers hit points and mana faster than usual |
| d | slow | Mobile is affected by slow |
* items will be detrimental to the character, possibly for cursed items.
Examples:
| F A 2 3 V | dex+3 and AFF_HASTE |
| F A 0 0 CDEFG | a true sight item |
| F I 0 0 CD | immune to weapons and magic! :) |
Know that the second letter in each of the above examples corresponds to these meanings:
A = affect
I = immunity
R = resistance
V = vulnerability
For obvious reasons, be VERY careful in creating permanent affected items. A permanent sanctuary item, for instance, would be of questionable balance and will likely be stripped from your area unless you have some extreme justification for it.
See the #MOBILES section for a listing of immunity/resistance/vulnerability flags.